Work in progress
Audiovisual and text database, Python code, Touch Designer, Processing, Unity, multiple single-channel videos, media station, switcher, multiple screens, furniture, loudspeakers, projector, computers, digital interfaces, VR Oculus Quest 2, and PLA 3D printed maquette
Four interdependent sections: 1 screening room 2 control room media station switcher area 3 press room 4 presidential room
An experimental transdisciplinary multimedia research-creation project, power · room explores political power through media narratives in contemporary Mexico. Based on audiovisual content generated in real-time and the mechanisms of mass communication in the 21st century, the artwork investigates the mechanisms in which actions of power take place, often on live media After a series of artworks in which the artist questioned how the civilian population survives in a situation of extreme violence in the absence of the state, the artist extends the quest to ask: Where is the State? Or even better: Who is the State?
Dimensions: variable Duration: variable
Luz María Sánchez
Artista transdisciplinar que explora la esfera política de la violencia y las relaciones de poder a través de construcciones multimedia.