Artworks

power · room

Work in progress

power · room
© Luz María Sánchez
2018 - 2024
power · room

Audiovisual and text database, Python code, Touch Designer, Processing, Unity, multiple single-channel videos, media station, switcher, multiple screens, furniture, loudspeakers, projector, computers, digital interfaces, VR Oculus Quest 2, and PLA 3D printed maquette. \

Four interdependent sections: 1 screening room 2 control room media station switcher area 3 press room 4 presidential room

An experimental transdisciplinary multimedia research-creation project, power · room explores political power through media narratives in contemporary Mexico. Based on audiovisual content generated in real-time and the mechanisms of mass communication in the 21st century, the artwork investigates the mechanisms in which actions of power take place, often on live media After a series of artworks in which the artist questioned how the civilian population survives in a situation of extreme violence in the absence of the state, the artist extends the quest to ask: Where is the State? Or even better: Who is the State?

Dimensions: variable Duration: variable

https://www.power-room.mx

With deep gratitude to José Luis Aguilera Velasco

Collaborators
Universidad Autónoma Metropolitana
Universidad Autónoma Metropolitana
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Luz María Sánchez

Transdisciplinary artist exploring the political sphere of violence and power relations through multimedia constructs.